monochrome scarab lineart

2026-03-17,
of games and skills

Wood Anemone, Tuesday, 17 March 12026 HE
2026-03-17 | 26C17 | 2026-076 | 2461117
2026-W12-2 | Q1 | Primavera

bridge and clouds, San Francisco, California

2014-08-29 – Olympus PEN E-PL1
bridge and clouds, San Francisco, California

Stevie B – “Spring Love” ↗

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video games, especially RGPs, provide a whole variety of skills/powers/spells to choose from, spawning endless arguments over worthless, viable, or over-powered options – so let’s add in a couple (even more subjective) categories – safe versus fun – safe skills are those that’ll carry you to the endgame without any worries, but, often, they also tend to be somewhat boring – fun skills are those you want to play regardless of their “viability”, satisfying special effects, impactful sound design, unique mechanics

in Path of Exile terms – Righteous Fire is always safe – Wintertide Brand is safe, Herald Stacker Penance Brand of Dissipation is fun – Kinetic Fusillade Totems are safe, Elemental Hit Slayer is fun

in early World of Warcraft terms – Protection Paladin was safe, Retribution Paladin was fun

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